1. I would say for the downed player retrieval that after a few fights, this no longer is a option. Aside from that, after a retrieval, the remaining health from the failed duel gets added to the next, so players should be aware of a prolonged fight as well.

  2. Having literally just done the fight at 300 lvl on chaos, I managed to do it by soul shielding and counterattacking with link 1 combo abilities.

  3. You are basically describing the mentality called "elixir syndrome". From final fantasy games, elixirs were full hp and mp items, but rare to find. So folk held off using them in case of a bad situation, but kept holding off for harder situations resulting in never using.

  4. Yes it can be wasteful in some cases, but it generally only takes through the end of wave 1 to figure out if anyone else will be using those drums. It’s more of a waste of time if someone is not using the drums when they need to and everyone has to keep reviving them…

  5. True, but as stated with co-ordination, by ping and if using mic or QC to highlight drums, it can minimise this while highlighting to others the drum use to save other resources.

  6. I think it more than likely referring to Japanese legends like the killing stone fox and Shuten Doji in regards to demon cutting.

  7. I find it ideal to do the chaos shrine mission as close to lvl 300 as possible. While you won't get breaks, killing enemies is possible. Push through till you get to the cubes next to bomb corridor and have a magic user cast firega at a bomb to trigger self destruct. If a bomb casts fire, soul shield it and send it back.

  8. Having played Nioh and Nioh 2 like yourself, hard was the ideal option. You have 2 assisting characters constantly except for specific missions, so if you want more of a Nioh vibe, you can remove them from the party and solo. Death isn't as punishing as Nioh, just max mp and placed in a manafont (guardian spirit grave variant). Be warned that though death isn't as punishing, the ease at which you can die in Nioh games is still present if you get overconfident.

  9. Need to start chaos mode, then a area called "ancient chaos shrine" will be available with mission called "light of possibility". It a lvl 200 mission btw, so if you just finished hard mode, you will need to do some gear grinding.

  10. Kills needs to be split to full kill and assist kills. That way if a player tries to steal your kill, it counts as a assist instead (less bragging). As for rest of the stats, healing needs to be added. For survival, objectives contributed to, zones defended. You could possibly include things like resolve/ult used, abilities used, times stats were inflicted to enemies.

  11. What would you do? Have a percentage so that the person with the highest percentage gets the kill and others get an assist or the first person to attack, or what?

  12. Majority percent of damage for 1 player they get the assisted kill, other player gets nothing. It harsher than other games where both players get the assist kill regardless of contributions, but would use this method if damage dealt was included in new stats board to curb issues mentioned previously.

  13. Good: was doing the trial of iyo chapter 2 variant of fortress gates I think it called(the attunement clear trial). Managed to carry multiple teams as I was grinding for restorative rhythm (my luck is dire with getting that charm..) as assassin by essentially soloing with no kills.

  14. I wish there was a report function for that bad player you mentioned. My blood was boiling just reading that.

  15. For the hunter, I ain't got issues with ricochet hits a hunter does (been assisted by hunters coverfire as I res folk many times), it can unfortunately be double edged for team if building resolve. However, it was quite obviously targeted hits as the bow was fully drawn with no animation cancel and the hit was always followed by some gesture/laugh. The fact they complained when we used other attacks aside from bombs showed a bit of narrow-mindedness when playing overall.

  16. Can place it in the weapon locker along with other gear. Do note that during instanced missions all weapons/gear are active on the horse.

  17. While overall it would be positive, there are a few issues IMO. Yes it can help with avoiding things like double ult (particularly for ronin), it doesn't tell you if they use resolve for other things e.g. heavenly strike.

  18. Kill count never mattered to me. Only the primary goal and bonus objectives regarding missions. Regarding players, if you hold your own, will leave you to it and focus my efforts elsewhere unless you ask for a hand.

  19. Thanks for the info. Didn't know about thief subclass potions steal, was just thinking of creating a sort of megalixir effect since pots aren't used as much by me. Since liberator can use a variety of weapons, figured it would be easier than just dagger or knuckles though.

  20. Having done player to player trades in other games, this does have disadvantages as well as advantages. While the most obvious benefit is cutting down RNG aspects by allowing you to get from another player, even with the ki based limit/bound/cursed restrictions you suggested, the disadvantages can potentially create a unwanted aspect to the game.

  21. i cant see your gold sign? is it inside the building or not?

  22. BTW, using red sign to prevent invasions. No need to drop stuff for me either

  23. wow thanks! itll help me get through now Bye! have a good day

  24. Remember to adjust your settings back if you want random coop again.

  25. I see you meant you want to help other players out, in that case I would recommend putting the giveaway flair on the post

  26. Technically it is a trade with the way the post was phrased. Some folk find worth in just helping others.

  27. I think it would be more position related and context actions like attunement. Having attack type things like use range or use ult speech might lead to the more "my way or highway" folk spamming attack speech which can be very annoying.

  28. Yeah but I think you would quickly realise who they were. You could add in something like "remember, we are a team"

  29. Do keep in mind that you can't mute QC spam, so unless it a premade team, this can be a hassle for random matchmaking. Having a "remember we a team"QC would mean little to them.

  30. If that ain't clear about the trials, I have a separate comment here that specifically mentions each trial and classes that have a easier time in them regarding safer methods to do the trials.

  31. Omw .. i will place my sign instantly

  32. Thanks for the imbue work, enjoy the insignia.

  33. Poison affinity on katana and bleed affinity on the shield.

  34. For me, unless I'm very low and mostly on cooldowns, I tend to avoid use and leave for others as I don't know their heal capability. If I do plan on the use, will ping it beforehand and see if anyone shows up to share it. Probably helps having combat regen or other heal methods.

  35. The only buffs you can apply without ashes of war are via consumables and incants. I'm not sure if any of those are bleed but off the top of my head I can't think any. The most common bleed buff is the ash of war sepukku.

  36. You can apply just affinities and not moves by using the whetblade variants. I think it the black whetblade that applies bleed for my request.

  37. Won't work for the particular gear I want attuned to blood affinity.

  38. Generally you improve you chances of trades by mentioning something you willing to offer in exchange.

  39. I have the dried liver and i think sweet raisins. Do u have the chain link flail?

  40. I do have chain link flail, but just started work. Won't be available for next 8hrs.

  41. Definitely agree, will add shadow ronin when doing context actions e.g. debuff attunement or carrying obelisks

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