1. Low voices dominated popular music for a long time.. it wasn't until Motown in the 60s when the trend for male singers to sing higher really got started... folks like Marvin Gaye, James Brown, Ray Charles... They paved the way for even more iconic high voices like Prince, Michael Jackson, and Freddie Mercury. People loved the sound, so record labels pushed for more of the sound. Today, pop music is still very much influenced by these former generations of performers.

  2. Stackable currency, a currency tab, or a loot filter. Everything else would just be an added extra. The game is in a pretty good place... Wishlist stuff? Some skill tweaks... vengeance needs AoE damage and lower mana cost, poison dagger needs to be buffed with damage or attack rating or both, conversion needs to be actually useful, thorns needs adjusting... Maybe some new runewords, like one that adds a low level teleport 0skill or at least a bunch of charges... Reworking of uniques that are quite sad compared to runewords.

  3. When improvising you can do whatever the hell you want ๐Ÿ˜ƒ just let your soul do the work - maybe it'll sound good, maybe it won't, but nothing matters more than enjoying yourself and living in that moment ๐Ÿ˜Ž๐Ÿ™

  4. I like it. I like how there are effects that are only possible in a digital format. I haven't played paper magic in over 20 years, and just got MTGA on a whim. Haven't spent a dime, grinding up through diamond right now. I don't really understand what the fuss is with the format.

  5. Just my two cents from my teaching experience: I will always advocate for a number based system, especially with kids, i.e. 1+2+, 1e+a,2ea+, etc. The sooner they can get comfortable with that system the better it will be for them down the line. I often get a rift in my entry level students coming in to my classroom - one group tends to have no issue with counting and perceiving rhythm, the other really struggles to wrap their heads around it. When I ask about their background, more often than not, the folks who struggle with rhythm did not have a strong foundation in a count-based approach.

  6. Charai will smack you with her hammer if you try to sell this to her

  7. At first I thought "ok Boomer" and then I thought "damnit I'm actually freaking old now" and now I'm sitting here facing existential dread. Thanks for that! ๐Ÿ˜๐Ÿ˜Ž

  8. One of the most important things that I say over and over in my college theory classes is that I can't tell the students how to hear something, or to perceive it, or to feel it... I can only help you unpack the objective mechanics of a piece. It's totally up to the listener to feel whatever emotion may be created when listening to something.

  9. Shape shifting druid build would love a fortitude in this thing

  10. A classical development will have some, if not all, of these features: fragmentation of established motives, modulations to distant keys, sequences (melodic and harmonic), pedaling, lack of strong cadences, and a dominant pedal/retransition to get back the recap.

  11. Thatโ€™s a really good summary of classical development sections!

  12. This would be awesome as a unique elite shield..... Can you imagine? Sacrifice survivability for massive dps

  13. I would make a fort or chains of honor for a shape shifting druid with this, since you'll already have lots of strength invested anyway

  14. Don't forget that every specter you kill off the path 100% would have dropped a Ber.

  15. That's what all the floating dots are in the void - they aren't stars, they are HRs

  16. In the practice of counterpoint, there are 3 kinds of interval: structural (1 5 8), consonant (3 6), and dissonant (2 4 7). Each kind of interval has its own function in counterpoint- consonant intervals are the primary melodic intervals, dissonant intervals create tension that is then resolved, and structural intervals are foundational meaning they create stability (without any natural desire to resolve in any particular way). In counterpoint, having two structural intervals in a row was undesirable because of this lack of innate progression. This philosophy made it's way into voice leading practices for Western music in the 17th, 18th, and even 19th century.

  17. Sometimes it takes a few hours, sometimes it takes years. Just depends on the piece

  18. Being SSF I would just respec to blizz. You can use the -enablerespec command line switch and respec as much as you want offline.

  19. Thanks for letting me know about this command, I had no idea! I was thinking about hero editing in a token of absolution because I've used all my respecs already... This makes a huge difference!

  20. If you kill one and get the flail I'm pretty sure you can use TK to hit the orb to smash it. Makes things a little safer

  21. This is probably my favourite Kate Bush song - not so much for any theoretical aspect of the chords (I see it as little more than a perfect example of aeolian modal groove throughout, not really functional at all), but the extraordinary arrangement, orchestration and production - truly sublime. And then the lyrics are something else...

  22. Yeah - harmonically, nothing out of the ordinary. But the structure, which is what I focused on, is so interesting... Between the asymmetrical phrase combinations and the motivic unity throughout the song... Pretty awesome stuff.

  23. It irks me to see Running Up That Hill described as โ€œfrom Stranger Thingsโ€

  24. I didn't know of the song's existence before this show ๐Ÿคทโ€โ™‚๏ธ

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