Former head of the Security Service of Ukraine in Kharkiv Oblast to face lifetime imprisonment
This goes a long way to restore my faith in the people of Earth
- By - KharkivOblast
need a bug-fix
- By - lory404cm
This goes a long way to restore my faith in the people of Earth
i use a pattern very similar to yours
thanks
OK in fact your solution seems great. I can't see why it would cause problem, unless maybe if it get called a second time in the moment the node is ready and the await hasn't resolve yet but its can be checked.
OK, cool
i don't know if it's the "right" way to do it, but i ended up defning an export variable for the animationPlayer in the base scene rather than actually having the animationPlayer exist in the base scene. the inherited scene could then make its own animation player and set this export variable
Meeting "targets" by recruiting "targets" at gun point.
Meet targets with meat targets!
Do you want to serve your country in the most brutal wa... Special Military Operation the world has seen in 80 years?
Looking good!
My man!
Just add a constant offset to your result? It might be helpful to create an image the shows what you're describing.
Ok, solved it using basically your idea
example:
...wut? this is correct english. or are you just mad that the word has multiple meanings? other languages do that too!
Yeah, that’s mostly nostalgia when they were younger and earned much more in the Soviet Union than now as they could get lots of money doing nothing and now they are so old for changing their mind
As i hear, a lot of propaganda broadcast on russian TV especially since 2012. Which was watched by russian speaking people in Ukraine.
hmmm split it down the middle with a line and then wherever the polygon and your line intersect add a point then question mark question mark question mark.... profit!
i wonder if there is some kind of processing associated with the HUD that is GPU-intensive? Setting visible=false often stops some other processing for the object in addition to the purely visual "hiding" (eg I once saw that an object wouldn't update it's position properly when not visible)
hmm, an interesting idea. i will test it out. i am currently leaning to it being a separate canvas layer, and these texture rects are the difference between something and nothing being drawn on the canvas layer, so maybe just having something makes a big difference.
You should test on the hardware if you're going to test. And with some version of your somewhat finished end product.
for point in points:
to my eye it suffers from a lack of AO around the tyres and inside the fairing so im going to have to say no, not quite unreal quality.
Use theme variations.
Well, i find the interface for creating theme types to be wildly non intuitive, but through some brute force clicking of buttons i have actually achieved what i needed to achieve, so thank you for pointing me in the right direction :D
so self.visible = false is now working. not sure what I was doing before thanks for the help :)
glad it's working for you
$RichTextLabel.visible_characters = 0
look at DirAccess documentation.
source control ;)
it is very hard for me to understand your code because you are a new programmer and do things in unconventional ways. so without a specific error it's hard to help
my suggestion is to have a boolean variable for example var staggered : bool = false
Ok, as is tradition, the mere act of writing this post has gotten me to the solution.
i think there may be a performance regression regarding animations and godot 4
That was probably the nastiest way to say the APIs have changed.
eh, i disagree but ces't la vie
no one is going to do this for you
if it's not going left, the else statement is going to execute
this is a very bad question with no detail and no chance anyone can possibly help without being able to magically read your mind and the source code of your game
here's what i mean re. setting the flags... it works it just doesn't seem like a very elegant solution
rtfm?