“Real” endgame

  1. We had raids a while back. They got dropped because less than 10% of the player base was actually doing them and they had a lot of issues.

  2. Warframe has the same endgame as Pokemon. Once you've beaten the Elite Four (whatever you consider warframe's "pre-end game" to be) then you're meant to go hunt for new and different things. To expand your roster of tools and available playstyles. To see more of the items, weapons, and frames the game has added over the years (the actual content in content updates). It's why MR is based on leveling stuff and not percentage of activities completed.

  3. I don't think Raids are the answer. Look at a game like Elden Ring, what makes it fun throughout? Its the interesting and interactive enemies. IGo ham, add warframe-style enemies that rush you with smart movement and wierd abilities (please no invulnerability phases).

  4. lol you’re in every post being the most unpleasant person to ever speak, what's your problem dude? go touch some grass

  5. I wasn’t suggesting JUST adding higher level enemies though right now there are plenty of player who can handle steel path so I don’t think more levels would necessarily be the worst thing I was mainly pointing towards a more objective based focus on the missions we already have. Making things more mechanically difficult by forcing players to play the objectives maybe lowering their health or shields? I’m not a game designer but I think it could diversify gameplay by incentivizing more players to build for supporting whatever objective they happen to be doing. Maybe in survival life support charges drop less frequently or give less life support. As for the endless mode I know they already exist but this would make it so people who want to do level cap runs aren’t stuck doing the same thing over the course of however long it takes so that level cap is more interesting to do if that is what you want to do. Finally, Raids have already been in the game and I think DE has the skill to reintroduce them in a good way that plays out well without being a Gear check. I personally don’t have an issue with Fassionframe but I don’t see why there couldn’t be multiple things to do in endgame in a game that is continuously updating and evolving and adding content.

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